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Nvidia shadowplay gt 1030
Nvidia shadowplay gt 1030










This is a new API and driver feature, however, so perhaps it will prove more beneficial over time. Except, it seems just as likely to hurt performance as well. What to make of all of this, then? Nvidia now supports a feature that can potentially improve its performance in some games. The GTX 1050 showed slightly worse performance with hardware scheduling this time. 99th percentile fps on the 3900X only improved by 2%, however, so while hardware scheduling helped, it's not quite in the expected fashion-i.e. Hardware scheduling meanwhile gave a slight boost in performance on the 9900K, and a larger 5% boost to average framerates with the 3900X. Performance was universally better with Vulkan, as shown in the above chart. We ran each test multiple times, discarding the first run and then selecting the best result of the remaining two runs (after confirming performance was similar, and it was).įinally, we have Red Dead Redemption 2, running under the Vulkan and DX12 APIs. All testing was conducted at 1920x1080 with ultra settings, except for Red Dead Redemption 2 on the GTX 1050-it had to use 'medium' settings to run on the 2GB card. We also tested with every possible API on each game, just for good measure. Obviously there are a ton of potential combinations, but this should be enough to at least get us started. Thinking perhaps a low-end GPU might benefit more, we also went to the other extreme and tested a GTX 1050 card with the 9900K.

nvidia shadowplay gt 1030 nvidia shadowplay gt 1030

We used an RTX 2080 Ti as the main test GPU, and ran the benchmarks with both Core i9-9900K and Ryzen 9 3900X. We selected five games out of our current GPU test suite, then ran benchmarks with and without hardware-accelerated GPU scheduling enabled on a few test configurations. Information circulating on the web suggests GPU hardware scheduling could be quite useful, but we decided to investigate further.












Nvidia shadowplay gt 1030